Assets/Scripts/TowerDefense/Towers/TowerLaunchers/Launcher.cs
@@ -80,6 +80,7 @@
            Damager tm = poolable.gameObject.GetComponent<Damager>();
            if (tm)
            {
                tm.IsEnhancedBullet = attack.GetComponent<Damager>().IsEnhancedBullet;
                Damager srctm = attack.GetComponent<Damager>();
                tm.inSceneUpGradeDamage = srctm.inSceneUpGradeDamage;
                tm.doubleHit = srctm.doubleHit;