Assets/Scripts/TowerDefense/Towers/TowerLaunchers/Launcher.cs
@@ -80,6 +80,7 @@ Damager tm = poolable.gameObject.GetComponent<Damager>(); if (tm) { tm.IsEnhancedBullet = attack.GetComponent<Damager>().IsEnhancedBullet; Damager srctm = attack.GetComponent<Damager>(); tm.inSceneUpGradeDamage = srctm.inSceneUpGradeDamage; tm.doubleHit = srctm.doubleHit;