River Jiang
2020-10-21 40a2cbb83c4d0485ed52d4d87db78bb3c0e3fcbb
Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -18,6 +18,11 @@
        public float damage;
        /// <summary>
        /// 用于最后一颗子弹的多倍攻击
        /// </summary>
        public float damageMulti = 1.0f;
        /// <summary>
        /// TEST CODE TO TOWER_NAME
        /// </summary>
        public string towerName = "";
@@ -105,7 +110,16 @@
        /// </summary>
        public float finalDamage
        {
            get { return damage + inSceneUpGradeDamage; }
            get {
                float fd = damage * damageMulti;
                if (damageMulti > 1.0f)
                    Debug.Log("hello,world:" + damageMulti.ToString() );
                damageMulti = 1.0f;
                return fd + inSceneUpGradeDamage;
            }
        }
        /// <summary>