Assets/Scripts/Event/EventType.cs @@ -83,6 +83,10 @@ EndlessBuffRefresh, //某一列出怪完毕 WaveLineFinish, // 播放水精灵充能满特效 EndlessPlayFreezeBreathEffect, // 木属性精灵暴击子弹数量改变 EndlessCritBulletNumChange, } }