| | |
| | | // 品质 |
| | | public int rare; |
| | | |
| | | // 是否重复出现 |
| | | public int is_repeated; |
| | | // 可获得次数 |
| | | public int get_times; |
| | | |
| | | |
| | | |
| | |
| | | _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.get_times = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_buff; |
| | | } |