chenxin
2020-11-02 429b15df67300c30e96c6cae4ee5cd0d6f3a2b93
Assets/Scripts/Net/NetExtends/Table.cs
@@ -30,6 +30,7 @@
        {
            string[] allPath = new string[]{
            
            "boss_skill.json",
            "boss.json",
            "geminfo.json",
            "levelup.json",
@@ -39,9 +40,11 @@
            "boxsequence.json",
            "box.json",
            "resource.json",
            "endless_boss.json",
            "endless_buff.json",
            "endless_enemy.json",
            "endless_port.json",
            "donaterule.json",
            "scoreshop.json",
            "donateshop.json",
            "gemcost.json",
@@ -70,6 +73,17 @@
            tablename = tablename.Replace(".json", "");
            List<tabledata> allData = new List<tabledata>();
            switch (tablename) {
                case "boss_skill":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        boss_skill tmp = boss_skill.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
            
                case "boss":
                    //allData.Clear();
@@ -170,6 +184,17 @@
                    break;
               
            
                case "endless_boss":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        endless_boss tmp = endless_boss.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "endless_buff":
                    //allData.Clear();
                    foreach (JsonData item in data)
@@ -197,6 +222,17 @@
                    foreach (JsonData item in data)
                    {
                        endless_port tmp = endless_port.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
                    break;
                case "donaterule":
                    //allData.Clear();
                    foreach (JsonData item in data)
                    {
                        donaterule tmp = donaterule.CreateFromJson(item);
                        allData.Add(tmp as tabledata);
                    }
                    JsonDataCenter.allData.Add(tablename, allData);
@@ -408,6 +444,57 @@
    
    //! 生成文件 boss_skill(boss技能表).xlsx
    public class boss_skill : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // 技能名称
        public string name;
        // 技能资源
        public int image;
        // 技能冷却时间
        public int cool_down;
        // 技能目标
        public List<int> target;
        // 技能范围
        public int tunnel;
        // 技能动作
        public int action;
        // 技能效果
        public List<float> effect;
        public static boss_skill CreateFromJson(JsonData item)
        {
            boss_skill _boss_skill = new boss_skill();
            int index = 0;
            _boss_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.name = GameUtils.GetString(item[index++].ToString());
            _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.target = GameUtils.GetIntList(item[index++]);
            _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _boss_skill.effect = GameUtils.GetFloatList(item[index++]);
            return _boss_skill;
        }
    }
    //! 生成文件 B_BOSS生成表.xlsx
    public class boss : tabledata {
        public int getid(){
@@ -811,6 +898,45 @@
    }
    //! 生成文件 endless_boss(无尽模式boss).xlsx
    public class endless_boss : tabledata {
        public int getid(){
            return id;
        }
        // id
        public int id;
        // Boss名称
        public string name;
        // BossAI
        public int boss_ai;
        // Boss资源图
        public int image;
        // Boss技能组
        public List<int> skill;
        public static endless_boss CreateFromJson(JsonData item)
        {
            endless_boss _endless_boss = new endless_boss();
            int index = 0;
            _endless_boss.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.name = GameUtils.GetString(item[index++].ToString());
            _endless_boss.boss_ai = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.image = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _endless_boss.skill = GameUtils.GetIntList(item[index++]);
            return _endless_boss;
        }
    }
    //! 生成文件 endless_buff(无尽模式buff).xlsx
    public class endless_buff : tabledata {
        public int getid(){
@@ -962,7 +1088,7 @@
        // 波次间隔
        public int cooldown;
        
        // 怪物掉落
        // box:2:1
        public List<reward> drop;
        
        // 掉落概率
@@ -1000,6 +1126,41 @@
    }
    //! 生成文件 G_donaterule(公会捐赠卡规则).xlsx
    public class donaterule : tabledata {
        public int getid(){
            return id;
        }
        // 标识符
        public int id;
        // 竞技场等级
        public List<int> ranklevle;
        // 发起请求后可获得的卡牌数
        public List<string> canreward;
        // 可捐赠给他人的卡牌数
        public List<string> candonate;
        public static donaterule CreateFromJson(JsonData item)
        {
            donaterule _donaterule = new donaterule();
            int index = 0;
            _donaterule.id = int.Parse(GameUtils.GetString(item[index++].ToString()));
            _donaterule.ranklevle = GameUtils.GetIntList(item[index++]);
            _donaterule.canreward = GameUtils.GetStringList(item[index++]);
            _donaterule.candonate = GameUtils.GetStringList(item[index++]);
            return _donaterule;
        }
    }
    //! 生成文件 G_公会积分商店.xlsx
    public class scoreshop : tabledata {
        public int getid(){