| | |
| | | // River: 为了开始拖动后可以直接显示GhostTower |
| | | m_GameUI.TryMoveGhost(pointer, false); |
| | | |
| | | this.isInDragState = true; |
| | | AudioSourceManager.Ins.Play(AudioEnum.DragTower); |
| | | m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 |
| | | if (m_GameUI.HasTower) |
| | | { |
| | | EndlessUIStart.instance.SetDarkGround(true); |
| | | |
| | | currentTimeScale = Time.timeScale; |
| | | Time.timeScale = 0.5f; |
| | | this.isInDragState = true; |
| | | AudioSourceManager.Ins.Play(AudioEnum.DragTower); |
| | | m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 |
| | | |
| | | currentTimeScale = Time.timeScale; |
| | | Time.timeScale = 0.5f; |
| | | } |
| | | } |
| | | |
| | | protected override void OnDrag(PointerActionInfo pointer) |
| | |
| | | // EndDrag 只能放置相关的GhostTower. |
| | | if (this.isInDragState) |
| | | { |
| | | EndlessUIStart.instance.SetDarkGround(false); |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.PutTower); |
| | | m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 |
| | | m_GameUI.onEndTowerDrag(pointer); |