wangguan
2020-11-18 484de84927f4ee4de80558c31f1d19be0ec09f3c
Assets/Scripts/Net/NetExtends/Table.cs
@@ -957,7 +957,7 @@
        public List<int> target_type;
        
        // buff效果
        public List<int> buff_effect;
        public List<float> buff_effect;
        
        // 生命周期
        public int scope;
@@ -977,6 +977,9 @@
        // 品质
        public int rare;
        
        // 是否重复出现
        public int is_repeated;
        public static endless_buff CreateFromJson(JsonData item)
@@ -987,13 +990,14 @@
            _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]);
            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]);
            _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
            _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
            _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString()));
            
            return _endless_buff;
        }