| | |
| | | public List<int> target_type; |
| | | |
| | | // buff效果 |
| | | public List<int> buff_effect; |
| | | public List<float> buff_effect; |
| | | |
| | | // 生命周期 |
| | | public int scope; |
| | |
| | | // 品质 |
| | | public int rare; |
| | | |
| | | // 是否重复出现 |
| | | public int is_repeated; |
| | | |
| | | |
| | | |
| | | public static endless_buff CreateFromJson(JsonData item) |
| | |
| | | _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.name = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.target_type = GameUtils.GetIntList(item[index++]); |
| | | _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); |
| | | _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); |
| | | _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); |
| | | _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString())); |
| | | |
| | | return _endless_buff; |
| | | } |