wangguan
2020-11-18 484de84927f4ee4de80558c31f1d19be0ec09f3c
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -78,11 +78,11 @@
            if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                EndlessGameUI.instance.CancelGhostPlacement();
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform);
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/MainUI").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            GameObject.Find("BottomCanvas").GetComponent<Canvas>().enabled = false;
            GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
            return;
            RefreshFinalWave();
@@ -118,7 +118,7 @@
            if (showFavorite == 0)
            {
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root);
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
                panelUI.SetAC(ShowPanel);