Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -162,11 +162,13 @@ m_Fired = true; m_CollidersIgnoring.Clear(); // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>(); ps?.Play(); if (fired != null)