Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -790,6 +790,7 @@ PlayUpgradeEffect(m_listTower[i]); } } UpdateMinLevelArr(); } /// <summary> @@ -1236,6 +1237,8 @@ else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo)) { CheckCanChangePos(pointerInfo); if (EndlessUIStart.instance.GameStartTime >= JsonDataCenter.DOUBLE_GEM_TIME) UpgradeAllTowerMinLevel(1); } // 当前是Skill塔位的状态. else if (bSkill)