Assets/Scripts/Manager/ManagerRoot.cs
@@ -16,12 +16,18 @@ gameObject.AddComponent<DoNotDestory>(); gameObject.AddComponent<MasterSocket>(); gameObject.AddComponent<TDAA_SDKManager>(); gameObject.AddComponent<AudioSourceManager>(); //gameObject.AddComponent<ErrorLogOnGUIMyTools>(); //gameObject.AddComponent<JsonDataReader>(); } void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); } // public void AfterRead() // { // JsonDataReader.Instance.StartRead(() =>