Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -270,6 +270,7 @@ m_FireTimer = m_FireTimer / 3.0f; towerPtr.uiProOffset = 0; towerPtr.PlayEnergyEffect(true); } } else @@ -284,6 +285,8 @@ // 恢复正常攻击速度 m_FireTimer = fBackupTimer; towerPtr.PlayEnergyEffect(false); } }