chenxin
2020-12-03 505eff9fbd3d2b90c675a9297e26209386ca29aa
Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs
@@ -4,14 +4,23 @@
using EnhancedUI.EnhancedScroller;
using TMPro;
using DG.Tweening;
using KTGMGemClient;
public class FinalPanelItem : EnhancedScrollerCellView
{
    public Text playerNameTxt;
    public Text playerWaveTxt;
    public TextMeshProUGUI playerScoreTxt;
    public TextMeshProUGUI indexTxt;
    public Image icon;
    //public Image icon;
    public Image backGround;
    public Sprite tmpBackGround;//自己的背景
    public Sprite otherBackGround;//其他人的背景
    public Color tmpColor;//自己的字体颜色
    public Color otherColor;//其他人的字体颜色
    Vector3 offect;
    private RectTransform rt;
@@ -25,23 +34,41 @@
        rt = transform.GetComponent<RectTransform>();
    }
    Vector3 offect;
    public void SetData(FinalPanelItemData data)
    {
        playerNameTxt.text = data.playerName;
        playerScoreTxt.text = data.score.ToString();
        if (data.spriteIcon != null)
        playerNameTxt.text = data.httpInfo.nickname;
        playerScoreTxt.text = data.httpInfo.score.ToString();
        playerWaveTxt.text = data.httpInfo.waveInfo;
        if (data.index > 3)//前三名的手动隐藏了
        {
            if (!icon.gameObject.activeSelf) icon.gameObject.SetActive(true);
            icon.sprite = data.spriteIcon;
            indexTxt.text = "";
            indexTxt.text = data.index.ToString();
        }
        if (data.httpInfo.username.Equals(GameConfig.Imei))
        {
            //是自己
            if (backGround.sprite != tmpBackGround)
                backGround.sprite = tmpBackGround;
            if (playerNameTxt.color != tmpColor)
            {
                playerNameTxt.color = tmpColor;
                playerScoreTxt.color = tmpColor;
                playerWaveTxt.color = tmpColor;
            }
        }
        else
        {
            icon.gameObject.SetActive(false);
            indexTxt.text = data.index.ToString();
            if (backGround.sprite != otherBackGround)
                backGround.sprite = otherBackGround;
            if (playerNameTxt.color != otherColor)
            {
                playerNameTxt.color = otherColor;
                playerScoreTxt.color = otherColor;
                playerWaveTxt.color = otherColor;
            }
        }
        backGround.sprite = data.spriteBackGround;
        if (rt != null)
        {
            offect.x = rt.anchoredPosition3D.x;