Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs
@@ -291,8 +291,16 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); if (EndlessUIStart.instance.GameStartTime >= LEVELUP_TOWER_TIME) { if (level == -1) level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); } else { if (level == -1) level = 0; } return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); }