Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -52,18 +52,10 @@ // 非Agent不参与碰撞: var agent = this.gameObject.GetComponent<Agent>(); if (agent == null) if (agent == null || agent.isDead) return; BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>(); if (ballistic.IsHitEnemy) { Debug.Log("--------------------- 已发生过碰撞 ---------------------"); return; } ballistic.IsHitEnemy = true; LazyLoad();