Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -1006,7 +1006,7 @@ if (mAnim == null) { changeMat = GetComponent<ChangeMat>(); changeMat?.SetSelf(this.opponentAgent, CheckHealth,Die); changeMat?.SetSelf(this.opponentAgent, CheckHealth, Die); } } @@ -1025,6 +1025,7 @@ public void PlayAttack() { AudioSourceManager.Ins.Play(AudioEnum.AttackTower); if (mAnim) mAnim.SetBool("Attack", true); else if (changeMat)