chenxin
2020-11-07 53d87db7d89d71eede56b19e25e5cb95ce2bbe76
Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs
@@ -24,7 +24,7 @@
    {
        /// <summary>
        /// 起始关卡
        /// </summary>
        /// </summary>'
        /// <value></value>
        protected int startLevel { get; set; } = 1;
@@ -331,11 +331,11 @@
            NumberOfHomeBases = HomeBases.Length;
            NumberOfHomeBasesLeft = NumberOfHomeBases;
            for (int i = 0; i < NumberOfHomeBases; i++)
            {
                HomeBases[i].homebaseIdx = i % MAX_TOWER;
                HomeBases[i].died += OnHomeBaseDestroyed;
            }
            // for (int i = 0; i < NumberOfHomeBases; i++)
            // {
            //     HomeBases[i].homebaseIdx = i % MAX_TOWER;
            //     HomeBases[i].died += OnHomeBaseDestroyed;
            // }
        }
        private void Start()
@@ -408,10 +408,10 @@
                WaveManager.AllWaveCompleted -= AllWaveCompleted;
            // Iterate through home bases and unsubscribe
            for (int i = 0; i < NumberOfHomeBases; i++)
            {
                HomeBases[i].died -= OnHomeBaseDestroyed;
            }
            // for (int i = 0; i < NumberOfHomeBases; i++)
            // {
            //     HomeBases[i].died -= OnHomeBaseDestroyed;
            // }
        }
        /// <summary>