chenxin
2020-12-02 54181477c210344b037d88f17dbe2cddc5cbc930
Assets/Scripts/Guide/TestButton.cs
@@ -25,9 +25,9 @@
        // string s="<color=red>范围伤害</color>";
        // t.text=s;
        // Debug.Log(s.Length);
        //TestFinalPanel();
        isSending = false;
        TestHttp();
        TestFinalPanel();
        // isSending = false;
        // TestHttp();
    }
    private void OnGUI()
@@ -164,15 +164,15 @@
    private void OnEnable()
    {
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish);
        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
        // EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
        // EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, GuideFinish);
    }
@@ -206,7 +206,7 @@
        Debug.Log("出怪完毕,等待火元素完成第一次充能");
        yield return new WaitForSeconds(1f);
        Debug.Log("火元素充能效果结束,暂停出怪");
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
    }
@@ -236,7 +236,7 @@
    private void GetOneTowerPos()
    {
        Debug.Log("解锁了第一排第二个塔位");
        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos);
        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GetOneTowerPos);
    }