| | |
| | | /// </summary> |
| | | private float currentOffsetY = 0f; |
| | | /// <summary> |
| | | /// 高亮区域缩放的动画时间 |
| | | /// </summary> |
| | | private float shrinkTime = 0.5f; |
| | | /// <summary> |
| | | /// 事件渗透组件 |
| | | /// </summary> |
| | | private GuidanceEventPenetrate eventPenetrate; |
| | |
| | | |
| | | } |
| | | |
| | | public void InitForCamera(Image target, Vector2 center ,float x, float y) |
| | | { |
| | | this.target = target; |
| | | if (eventPenetrate != null) |
| | | { |
| | | eventPenetrate.SetTargetImage(target); |
| | | } |
| | | |
| | | material.SetVector("_Center", center); |
| | | material.SetFloat("_SliderX", x); |
| | | material.SetFloat("_SliderY", y); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 收缩速度 |
| | | /// </summary> |