| | |
| | | using UnityEngine; |
| | | using UnityInput = UnityEngine.Input; |
| | | using State = TowerDefense.UI.HUD.EndlessGameUI.State; |
| | | using KTGMGemClient; |
| | | |
| | | namespace TowerDefense.Input |
| | | { |
| | |
| | | // River: 为了开始拖动后可以直接显示GhostTower |
| | | m_GameUI.TryMoveGhost(pointer, false); |
| | | |
| | | Debug.LogError("OnStartDrag"); |
| | | CommonDebugHelper.Debug("OnStartDrag"); |
| | | if (m_GameUI.HasTower) |
| | | { |
| | | Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower); |
| | | CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower); |
| | | |
| | | EndlessUIStart.instance.SetDarkGround(true); |
| | | |