wangguan
2020-11-17 551101abeb1a997da1444ba4ed3059b4d878fb4a
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseTouchInput.cs
@@ -4,6 +4,7 @@
using UnityEngine;
using UnityInput = UnityEngine.Input;
using State = TowerDefense.UI.HUD.EndlessGameUI.State;
using KTGMGemClient;
namespace TowerDefense.Input
{
@@ -253,10 +254,10 @@
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            Debug.LogError("OnStartDrag");
            CommonDebugHelper.Debug("OnStartDrag");
            if (m_GameUI.HasTower)
            {
                Debug.LogError("m_GameUI.HasTower:" + m_GameUI.HasTower);
                CommonDebugHelper.Debug("m_GameUI.HasTower:" + m_GameUI.HasTower);
                EndlessUIStart.instance.SetDarkGround(true);