Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
@@ -1478,8 +1478,6 @@ PlayUpgradeEffect(createdTower); } PlayAppearEffect(createdTower.transform.position); // 处理成长骰子,复制骰子等等功能. if (lvl == 0) { @@ -1685,6 +1683,8 @@ /// <param name="val"></param> public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false) { if (Mathf.FloorToInt(val) == 0) return; Vector3 spos = m_Camera.WorldToScreenPoint(wpos); TextMoveDoTween tm; if (crit)