wangguan
2020-11-11 55b63ad316bfed137d49ee212001ca01f8c26cf6
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -154,13 +154,18 @@
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            this.isInDragState = true;
            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
            if (m_GameUI.HasTower)
            {
                EndlessUIStart.instance.SetDarkGround(true);
            currentTimeScale = Time.timeScale;
            Time.timeScale = 0.5f;
                Debug.Log("什么时候拖拽的");
                this.isInDragState = true;
                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
                currentTimeScale = Time.timeScale;
                Time.timeScale = 0.5f;
            }
        }
        protected override void OnDrag(PointerActionInfo pointer)
@@ -182,6 +187,8 @@
            // EndDrag 只能放置相关的GhostTower.
            if (this.isInDragState)
            {
                EndlessUIStart.instance.SetDarkGround(false);
                AudioSourceManager.Ins.Play(AudioEnum.PutTower);
                m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                m_GameUI.onEndTowerDrag(pointer);
@@ -189,7 +196,6 @@
                this.isInDragState = false;
                Time.timeScale = currentTimeScale;
                Debug.Log("结束拖拽" + Time.timeScale);
            }
        }