chenxin
2020-10-28 56f231f1f6523d7920cf32f033f9bb6f0015550f
Assets/Scripts/TowerDefense/UI/HUD/TowerPlacementGhost.cs
@@ -103,10 +103,18 @@
            {
                foreach (Transform t in transform.GetComponentsInChildren<Transform>())
                {
                    if (t.name == "Cube")
                    if (t.name == "Effect")
                    {
                        t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                        t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
                        // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                        // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f);
                        // 改为拖动的时候播放特效
                        ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>();
                        if (ps == null)
                            ps = t.GetChild(0).GetComponent<ParticleSystem>();
                        ps.Play();
                        break;
                    }
                }
            }