| | |
| | | { |
| | | foreach (Transform t in transform.GetComponentsInChildren<Transform>()) |
| | | { |
| | | if (t.name == "Cube") |
| | | if (t.name == "Effect") |
| | | { |
| | | t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); |
| | | t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); |
| | | // t.GetComponent<MeshRenderer>().material.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); |
| | | // t.GetComponent<MeshRenderer>().material.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.4f), 0.4f); |
| | | // 改为拖动的时候播放特效 |
| | | ParticleSystem ps = t.gameObject.GetComponent<ParticleSystem>(); |
| | | |
| | | if (ps == null) |
| | | ps = t.GetChild(0).GetComponent<ParticleSystem>(); |
| | | |
| | | ps.Play(); |
| | | break; |
| | | } |
| | | } |
| | | } |