| | |
| | | isDraging = true; |
| | | tmpImage.raycastTarget = false; |
| | | GuideCtrl.Ins.BeginDrag(); |
| | | levelImage.SetActive(false); |
| | | |
| | | } |
| | | |
| | | Vector3 dragPos; |
| | |
| | | { |
| | | rectTransform.anchoredPosition = pos; |
| | | tmpImage.raycastTarget = true; |
| | | levelImage.SetActive(true); |
| | | |
| | | //返回原位,提示开始推拽 |
| | | GuideCtrl.Ins.EndDrag(); |
| | |
| | | Vector2 pos; |
| | | |
| | | RectTransform rectTransform; |
| | | GameObject levelImage; |
| | | |
| | | //Vector3 startP; |
| | | public Vector2 GetStartP |
| | | { |
| | |
| | | tmpImage = GetComponent<Image>(); |
| | | rectTransform = GetComponent<RectTransform>(); |
| | | pos = rectTransform.anchoredPosition; |
| | | levelImage = transform.Find("Image").gameObject; |
| | | |
| | | } |
| | | |
| | | public override void SetTarget(GameObject target) |