chenxin
2020-12-10 5afedf1b44f20ec1c7a27092ea37891314c83b45
Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -1064,6 +1064,7 @@
                        Vector3 targetPos = GetGridWorldPos(x, y);
                        targetPos.z -= 1.0f;
                        PlacementTile newTile = Instantiate(tileToUse);
                        newTile.GridPosition = new IntVector2(x, y);
                        newTile.transform.parent = tilesParent.transform;
                        newTile.transform.position = targetPos;
                        newTile.transform.localRotation = Quaternion.identity;