Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -1064,6 +1064,7 @@ Vector3 targetPos = GetGridWorldPos(x, y); targetPos.z -= 1.0f; PlacementTile newTile = Instantiate(tileToUse); newTile.GridPosition = new IntVector2(x, y); newTile.transform.parent = tilesParent.transform; newTile.transform.position = targetPos; newTile.transform.localRotation = Quaternion.identity;