chenxin
2020-12-05 5bfd1103410659fbb523ad25f0e34413fe032ed2
Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -1,11 +1,8 @@
using System.Globalization;
using Core.Health;
using Core.Health;
using Core.Input;
using Core.Utilities;
using DG.Tweening;
using JetBrains.Annotations;
using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using TowerDefense.Level;
@@ -15,7 +12,6 @@
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TowerDefense.Nodes;
using TowerDefense.Affectors;
using KTGMGemClient;
namespace TowerDefense.UI.HUD
@@ -135,6 +131,11 @@
        /// 暴击飘字
        /// </summary>
        public Image CritWord;
        /// <summary>
        /// 冰冻飘字
        /// </summary>
        public Image FrostWord;
        /// <summary>
        /// 购买塔防按钮上的Text.
@@ -579,7 +580,7 @@
                if (tower.towerName != towerOld.towerName)
                    continue;
                newT = Instantiate(tower, transform);
                newT = tower;
                break;
            }
@@ -687,6 +688,10 @@
                // 判断格子上的塔防:
                UIPointer pointer = WrapPointer(pinfo);
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许合并
                if (sTower && sTower.IsStartBondage) return false;
                if (sTower && sTower != towerToMove)
                {
                    int testLvl = dragTowerLevel;
@@ -710,6 +715,9 @@
                // 判断格子上的塔防:
                UIPointer pointer = WrapPointer(pinfo);
                Tower sTower = PickTowerInGrid(pointer);
                // 泡泡禁锢状态不允许置换
                if (sTower && sTower.IsStartBondage) return false;
                if (sTower && sTower != towerToMove)
                {
@@ -871,6 +879,7 @@
            EndlessBossSkillManager.instance.ClearSkillList();
            EndlessBossHPManager.instance.SwitchHP(true);
            EndlessBossHPManager.instance.SetCurrentHP(0);
            EndlessLevelManager.instance.WaveManager.HideTunel();
            // 停止所有兵线的出兵
            for (int i = 0; i < TotalWaveLines; ++i)
@@ -1201,6 +1210,8 @@
                    towerToMove.Sell();
                    towerToMove = null;
                }
                if (m_CurrentTower != null && m_CurrentTower.controller != null)
                    Destroy(m_CurrentTower.controller.gameObject);
            }
            else if (EndlessLevelManager.instanceExists && IsSubstitute(pointerInfo))
            {
@@ -2017,12 +2028,7 @@
            if (tm)
            {
                tm.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), true);
                string bloodStr = "";
                if (doubleHit)
                    bloodStr += "Dble!";
                if (crit)
                    bloodStr += "Crt!";
                bloodStr += "-";
                string bloodStr = "-";
                bloodStr += ((Int64)val).ToString();
                tm.moveBloodText(spos.x, spos.y, bloodStr, crit);
@@ -2049,6 +2055,18 @@
            GameObject obj = Instantiate(CritWord.gameObject);
            obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false);
            obj.GetComponent<TextMoveDoTween>().FloatCritWord(screenPos.x, screenPos.y);
        }
        /// <summary>
        /// 冰冻飘字
        /// </summary>
        /// <param name="worldPos"></param>
        public void FloatFrostWord(Vector3 worldPos)
        {
            Vector3 screenPos = m_Camera.WorldToScreenPoint(worldPos);
            GameObject obj = Instantiate(FrostWord.gameObject);
            obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false);
            obj.GetComponent<TextMoveDoTween>().FloatFrostWord(screenPos.x, screenPos.y);
        }
        private void Start()
@@ -2223,6 +2241,9 @@
            var controller = output.collider.GetComponent<Tower>();
            if (controller != null)
            {
                // 泡泡禁锢状态不允许拖动
                if (controller.IsStartBondage) return;
                SelectTower(controller);
            }
@@ -2230,7 +2251,21 @@
            CalSelTowerScreenOffset(info, controller);
        }
        public void OnPressed(PointerInfo info)
        {
            UIPointer uiPointer = WrapPointer(info);
            RaycastHit output;
            bool hasHit = Physics.Raycast(uiPointer.ray, out output, float.MaxValue, towerSelectionLayer);
            if (uiPointer.overUI) return;
            if (hasHit)
            {
                Tower controller = output.collider.GetComponent<Tower>();
                if (controller != null)
                    controller.OnPressed();
            }
        }
        /// <summary>
        /// 鼠标选中一个Tower的时候,计算当前鼠标位置与当前Tower位置在屏幕上坐标位置的偏移量。