chenxin
2020-11-20 5e61bf3fc6c438beb0a6470518aee73f30ff0b35
Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -62,7 +62,7 @@
            EndlessUIStart.bFirstLoaded = false;
            EndlessUIStart.bGameStart = false;
            TowerPlacementGridEndless.GRID_OPENCASH = 100;
            TowerPlacementGridEndless.GRID_OPENCASH = 200;
            SafelyUnsubscribe();
            SceneManager.LoadScene(menuSceneName);
@@ -78,9 +78,18 @@
            if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                EndlessGameUI.instance.CancelGhostPlacement();
            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform);
            FinalPanel panelUI = go.GetComponent<FinalPanel>();
            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
            panelUI.SetPlayEffectAC(PlayEffect);
            //GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
            CanvasGroup canvasGroup = GameObject.Find("UICamera/BottomCanvas/Panel").GetComponent<CanvasGroup>();
            canvasGroup.alpha = 0;
            canvasGroup.interactable = false;
            return;
            RefreshFinalWave();
            RefreshPropList();
            EndlessMaskUI.instance.Show();
            SettlementUI.SetActive(true);
            PlayEffect();
        }
@@ -92,8 +101,8 @@
                effectObj = Instantiate(EffectPrefabObject);
                GameObject particleSystemObject = GameObject.Find("ParticleSystemObject");
                effectObj.transform.SetParent(particleSystemObject.transform, false);
                effectObj.transform.localPosition = new Vector3(0, 0, 36.6f);
                effectObj.transform.localScale = new Vector3(3, 3, 3);
                effectObj.transform.localPosition = new Vector3(0, -51.6f, 36.6f);
                effectObj.transform.localScale = new Vector3(6, 6, 6);
            }
            ParticleSystem ps = effectObj.transform.GetChild(0).GetComponent<ParticleSystem>();
@@ -112,7 +121,7 @@
            if (showFavorite == 0)
            {
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root);
                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
                FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
                panelUI.SetAC(ShowPanel);