wangguan
2020-12-10 5f6fb6dccd1330b5b0bcb2d721167a6ac062f3ad
Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -53,6 +53,7 @@
        //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
        if (Application.platform == RuntimePlatform.Android)
        {
            //GetetDeviceIMEI();//获取安卓手机IMEI
@@ -74,15 +75,27 @@
        {
            waitTime = 2f;
            OnClickLoginBtn();
            loginNext();
        }
        else
        {
            waitTime = 0f;
            //第一次启动,初始化并且埋点
            TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
            TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
            //TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
            //TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
        }
    }
    void loginNext()
    {
        progressSlider.gameObject.SetActive(true);
        startBtn.gameObject.SetActive(false);
        AudioSourceManager.Ins.Play(AudioEnum.UI);
        TDAA_SDKManager.Ins.Statistics(2);//埋点
        GameConfig.isFirstStart = false;
        StartCoroutine(loginMy());
    }
    float waitTime;
@@ -129,14 +142,18 @@
    {
        if (!isLogining)
        {
            progressSlider.gameObject.SetActive(true);
            startBtn.gameObject.SetActive(false);
            // CoderM: 在这里要使用SDK来进行登录了
            SDKCallBack.ins.setNextAction("login", loginNext);
            SDKManager.ins.sdk.login();
            AudioSourceManager.Ins.Play(AudioEnum.UI);
            TDAA_SDKManager.Ins.Statistics(2);//埋点
            //progressSlider.gameObject.SetActive(true);
            //startBtn.gameObject.SetActive(false);
            GameConfig.isFirstStart = false;
            StartCoroutine(loginMy());
            //AudioSourceManager.Ins.Play(AudioEnum.UI);
            //TDAA_SDKManager.Ins.Statistics(2);//埋点
            //GameConfig.isFirstStart = false;
            //StartCoroutine(loginMy());
        }
        else
        {