| | |
| | | /** |
| | | * 全局配置 |
| | | * @Author: chenxin |
| | | * @Date: 2020-10-14 10:40:24 |
| | | */ |
| | | |
| | | using UnityEngine; |
| | | /** |
| | | * 全局配置 |
| | | * @Author: chenxin |
| | | * @Date: 2020-10-14 10:40:24 |
| | | */ |
| | | namespace KTGMGemClient |
| | | { |
| | | public class GameConfig |
| | |
| | | /// <summary> |
| | | /// LoadingScene 载入下一个场景的场景名 |
| | | /// </summary> |
| | | public static string NextSceneName = "Endless"; |
| | | // cx test |
| | | public static string NextSceneName = "Endless2D"; |
| | | // public static string NextSceneName = "Endless"; |
| | | |
| | | public static bool isFirstStart = true; |
| | | |
| | |
| | | /// 每一轮游戏中成功购买塔的数量 |
| | | /// </summary> |
| | | public static int EndlessBuyTowerCount; |
| | | |
| | | #region 各个塔的偏移量 |
| | | public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); |
| | | public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); |
| | | public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); |
| | | |
| | | public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f); |
| | | public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f); |
| | | #endregion |
| | | } |
| | | } |