chenxin
2020-11-14 62b2779db75575bebd80ffac74fc3f25b5b994fa
Assets/Scripts/Common/GameConfig.cs
@@ -1,8 +1,10 @@
/**
 * 全局配置
 * @Author: chenxin
 * @Date: 2020-10-14 10:40:24
 */

using UnityEngine;
/**
* 全局配置
* @Author: chenxin
* @Date: 2020-10-14 10:40:24
*/
namespace KTGMGemClient
{
    public class GameConfig
@@ -10,7 +12,11 @@
        /// <summary>
        /// LoadingScene 载入下一个场景的场景名
        /// </summary>
        public static string NextSceneName = "GemBattle";
        // cx test
        public static string NextSceneName = "Endless2D";
        // public static string NextSceneName = "Endless";
        public static bool isFirstStart = true;
        public static bool IsDebug = false;
@@ -46,11 +52,6 @@
        public static bool IsNewbie = true;
        /// <summary>
        /// 所有新手的引导步骤是否全部完成
        /// </summary>
        public static bool IsNewbieGuideCompleted = false;
        /// <summary>
        /// 无尽模式每一轮游戏中成功使用技能宝石的次数
        /// </summary>
        public static int EndlessPortUseSkillTowerCount;
@@ -64,5 +65,14 @@
        /// 每一轮游戏中成功购买塔的数量
        /// </summary>
        public static int EndlessBuyTowerCount;
        #region 各个塔的偏移量
        public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
        public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);
        public static Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f);
        public static Vector3 fireOffectp = new Vector3(0f, 0f, -0.15f);
        public static Vector3 woodOffectp = new Vector3(0.08f, 0f, 0.2f);
        #endregion
    }
}