wangguan
2020-12-16 67ee17292855d8ce2e077bea2f86113adadf839c
Assets/Scripts/GameAnalytics_SDK/GA_SDK_Manager.cs
@@ -57,7 +57,8 @@
    public string GetDeviceId()
    {
        return TalkingDataGA.GetDeviceId();
        //return TalkingDataGA.GetDeviceId();
        return "";
    }
    /// <summary>
@@ -67,12 +68,12 @@
    public void SDKInit(string channelId)
    {
        Debug.Log("Unity SDK  init begin channelId:" + channelId);
        TalkingDataGA.BackgroundSessionEnabled();
        TalkingDataGA.OnStart("B220F5C737384030947B202F19E32086", channelId);//appID是定死的
        //TalkingDataGA.BackgroundSessionEnabled();
        //TalkingDataGA.OnStart("B220F5C737384030947B202F19E32086", channelId);//appID是定死的
        Debug.Log("Unity SDK  init completed ");
    }
    TDGAAccount account;//当前账户
    //TDGAAccount account;//当前账户
    /// <summary>
    /// 登录,使用自定义的
@@ -80,8 +81,8 @@
    /// <param name="deviceID"></param>
    public void Login(string deviceID)
    {
        account = TDGAAccount.SetAccount(TalkingDataGA.GetDeviceId());
        account.SetAccountType(AccountType.ANONYMOUS);
        //account = TDGAAccount.SetAccount(TalkingDataGA.GetDeviceId());
        //account.SetAccountType(AccountType.ANONYMOUS);
    }
    /*
@@ -317,7 +318,7 @@
    /// <param name="wave">第几波</param>
    public void WaveDone(int level, int wave)
    {
        Debug.LogError($"玩家达到第{level}关{wave}波");
        Debug.Log($"玩家达到第{level}关{wave}波");
        Dictionary<string, object> dic = new Dictionary<string, object>
        {
            { $"第{level}关{wave}波", 1}
@@ -347,6 +348,6 @@
    private void OnDestroy()
    {
        Debug.Log("onDestroy");
        TalkingDataGA.OnEnd();
        //TalkingDataGA.OnEnd();
    }
}