| | |
| | | public float damage; |
| | | |
| | | /// <summary> |
| | | /// 用于最后一颗子弹的多倍攻击 |
| | | /// 强化子弹的多倍攻击 |
| | | /// </summary> |
| | | public float damageMulti = 1.0f; |
| | | |
| | | /// <summary> |
| | | /// 是否是增强的子弹 |
| | | /// </summary> |
| | | public bool IsEnhancedBullet { get; set; } |
| | | |
| | | /// <summary> |
| | | /// TEST CODE TO TOWER_NAME |
| | |
| | | /// </summary> |
| | | public SerializableIAlignmentProvider alignment; |
| | | |
| | | /// <summary> |
| | | /// 塔的属性id |
| | | /// </summary> |
| | | /// <value></value> |
| | | public int TowerAttributeId { get; set; } |
| | | public Tower TowerPtr; |
| | | |
| | | /// <summary> |
| | | /// Gets the alignment of the damager |
| | |
| | | /// </summary> |
| | | public float finalDamage |
| | | { |
| | | |
| | | |
| | | get { |
| | | get |
| | | { |
| | | float fd = damage * damageMulti; |
| | | damageMulti = 1.0f; |
| | | return fd + inSceneUpGradeDamage; |
| | | return fd + inSceneUpGradeDamage; |
| | | } |
| | | } |
| | | |