| | |
| | | |
| | | public GameObject darkGroundImg; |
| | | |
| | | private TextMeshProUGUI energyText;//显示能量的TEXT |
| | | private Image fireEnergyImg, bombEnergyImg; |
| | | private Image fireEnergyBgImg, bombEnergyBgImg; |
| | | |
| | | public Sprite energyNormal, energyDisplay;//能量够买,能量不够 |
| | | |
| | | /// <summary> |
| | | /// Awake is called when the script instance is being loaded. |
| | | /// </summary> |
| | |
| | | root.AddComponent<JsonDataReader>(); |
| | | root.AddComponent<JsonDataInit>(); |
| | | } |
| | | firstStart = true; |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); |
| | | } |
| | | |
| | | Vector2 tmpOffect;//计算适配的偏移量 |
| | | bool firstStart = true; |
| | | // Start is called before the first frame update |
| | | void Start() |
| | | { |
| | | InitSDK(); |
| | | bGameStart = false; |
| | | bFirstLoaded = false; |
| | | GameConfig.CreateRandomTower = true; |
| | | |
| | | bVibrate = new bool[4]; |
| | | bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; |
| | |
| | | float tmpScale = ratio / ts.localScale.x - 1.0f; |
| | | float offect = tmpScale * (ts.sizeDelta.y * 0.5f); |
| | | //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); |
| | | Vector2 tmpOffect = new Vector2(0, offect); |
| | | tmpOffect = new Vector2(0, offect); |
| | | transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | | transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; |
| | |
| | | darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; |
| | | |
| | | darkGroundImg.SetActive(false); |
| | | //查询是否已经做过了新手引导 |
| | | |
| | | // cx test |
| | | GameConfig.IsNewbie = false; |
| | | //查询是否已经做过了新手引导 |
| | | //CheckIsNewbie(); |
| | | |
| | | GameConfig.EndlessOpenAttackTowerCount = 0; |
| | | GameConfig.EndlessBuyTowerCount = 0; |
| | | GameConfig.EndlessPortUseSkillTowerCount = 0; |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM2); |
| | | |
| | | transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); |
| | | fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); |
| | | skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); |
| | | skillSliderVStartP = skillSliderValueRect.anchoredPosition; |
| | | skillSliderVStartHeight = skillSliderValueRect.sizeDelta; |
| | | |
| | | transform.Find("Panel/Energy").gameObject.SetActive(false); |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); |
| | | |
| | | GameConfig.EnergyCount = 0; |
| | | GameConfig.SkillLevel = 1; |
| | | |
| | | |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); |
| | | |
| | | |
| | | } |
| | | |
| | | private void CheckIsNewbie() |
| | | { |
| | | //GameConfig.IsNewbie = false; |
| | | if (GameConfig.IsNewbie) |
| | | { |
| | | Debug.Log("开始新手引导"); |
| | |
| | | countDownTextNew.text = ""; |
| | | countDownTextNew.gameObject.SetActive(false); |
| | | |
| | | |
| | | GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); |
| | | guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; |
| | | AddGuideEvent(); |
| | | |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); |
| | | } |
| | | |
| | | GameConfig.EndlessOpenAttackTowerCount = 0; |
| | | GameConfig.EndlessBuyTowerCount = 0; |
| | | GameConfig.EndlessPortUseSkillTowerCount = 0; |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM2); |
| | | |
| | | energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); |
| | | fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); |
| | | bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); |
| | | fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); |
| | | bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); |
| | | fireEnergyImg.sprite = energyDisplay; |
| | | bombEnergyImg.sprite = energyDisplay; |
| | | transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); |
| | | transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); |
| | | |
| | | transform.Find("Panel/Energy").gameObject.SetActive(false); |
| | | |
| | | GameConfig.EnergyCount = 0; |
| | | GameConfig.SkillLevel = 1; |
| | | |
| | | energyText.text = GameConfig.EnergyCount.ToString(); |
| | | fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); |
| | | bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); |
| | | |
| | | transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 |
| | | |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); |
| | | |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | private void JsonDataReadDone() |
| | | { |
| | | transform.Find("Panel/Energy").gameObject.SetActive(true); |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); |
| | | fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; |
| | | bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; |
| | | |
| | | energyMax = JsonDataCenter.GetById<battle>(22).value; |
| | | |
| | | transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); |
| | | transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); |
| | | //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); |
| | | //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); |
| | | |
| | | EnergyUp(0); |
| | | } |
| | |
| | | //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); |
| | | |
| | | EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); |
| | | //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); |
| | | EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); |
| | | } |
| | | |
| | |
| | | /// </summary> |
| | | private void CreateThirdWave() |
| | | { |
| | | CommonDebugHelper.Debug($"开始下一关"); |
| | | |
| | | EndlessLevelManager.instance.NewbieUpdateLevel(); |
| | | beginDragStep = false; |
| | | guideThirdWaveStep = true; |
| | |
| | | { |
| | | EndlessLevelManager.instance.RestartWave(); |
| | | GameConfig.IsNewbie = false; |
| | | transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); |
| | | |
| | | } |
| | | |
| | | /// <summary> |
| | |
| | | private int bombSkillID = 99901; |
| | | private int energyMax = 0;//能量最大值,目前写死 |
| | | private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); |
| | | private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); |
| | | private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | private Text fireSkillLevelText; |
| | | |
| | | private Text fireSkillLevelText, bombSkillLevelText; |
| | | |
| | | |
| | | /// <summary> |
| | | /// 点击火技能 |
| | |
| | | EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); |
| | | AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); |
| | | ++GameConfig.EndlessPortUseSkillTowerCount; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 点击释放电击技能 |
| | | /// </summary> |
| | | private void OnClickBombSkillBtn() |
| | | { |
| | | return; |
| | | Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); |
| | | |
| | | if (GameConfig.EnergyCount >= bombSkillCost) |
| | | { |
| | | EnergyUp(-bombSkillCost); |
| | | |
| | | Debug.Log("释放了电技能"); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | GameConfig.EnergyCount = energyMax; |
| | | } |
| | | energyText.text = GameConfig.EnergyCount.ToString(); |
| | | CalculateSkillSliderValue(); |
| | | |
| | | if (GameConfig.EnergyCount >= fireSkillCost) |
| | | { |
| | | if (fireEnergyBgImg.color != normalColor) |
| | | if (GameConfig.EnergyCount == energyMax) |
| | | { |
| | | fireEnergyImg.sprite = energyNormal; |
| | | fireEnergyBgImg.color = normalColor; |
| | | |
| | | Debug.Log("能量已满"); |
| | | |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("能量达到一次使用"); |
| | | |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (fireEnergyBgImg.color != disColor) |
| | | { |
| | | fireEnergyImg.sprite = energyDisplay; |
| | | fireEnergyBgImg.color = disColor; |
| | | } |
| | | |
| | | } |
| | | |
| | | if (GameConfig.EnergyCount >= bombSkillCost) |
| | | { |
| | | if (bombEnergyBgImg.color != normalColor) |
| | | { |
| | | bombEnergyImg.sprite = energyNormal; |
| | | bombEnergyBgImg.color = normalColor; |
| | | } |
| | | } |
| | | else |
| | | { |
| | | if (bombEnergyBgImg.color != disColor) |
| | | { |
| | | bombEnergyImg.sprite = energyDisplay; |
| | | bombEnergyBgImg.color = disColor; |
| | | } |
| | | } |
| | | } |
| | | |
| | | RectTransform skillSliderValueRect; |
| | | Vector2 skillSliderVStartP; |
| | | Vector2 skillSliderVStartHeight; |
| | | |
| | | private void CalculateSkillSliderValue() |
| | | { |
| | | float value = (float)GameConfig.EnergyCount / 200.0f; |
| | | float height = skillSliderVStartHeight.y * value; |
| | | float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; |
| | | skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); |
| | | skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | GameConfig.SkillLevel++; |
| | | fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; |
| | | bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; |
| | | Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); |
| | | //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); |
| | | fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; |
| | | bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; |
| | | } |
| | | } |
| | | |
| | |
| | | // Update is called once per frame |
| | | void Update() |
| | | { |
| | | if (firstStart) |
| | | { |
| | | if (!GameConfig.JsonReadDone) |
| | | return; |
| | | else |
| | | { |
| | | firstStart = false; |
| | | CheckIsNewbie(); |
| | | } |
| | | } |
| | | if (isPause) return; |
| | | |
| | | if (bGameStart) |