| | |
| | | |
| | | public GameObject darkGroundImg; |
| | | |
| | | private TextMeshProUGUI energyText;//显示能量的TEXT |
| | | private Image fireEnergyImg, bombEnergyImg; |
| | | private Image fireEnergyBgImg, bombEnergyBgImg; |
| | | |
| | | //public Sprite energyNormal, energyDisplay;//能量够买,能量不够 |
| | | |
| | | private ParticleSystem energyPS;//能量足够的特效 |
| | | |
| | | /// <summary> |
| | | /// Awake is called when the script instance is being loaded. |
| | | /// </summary> |
| | |
| | | |
| | | AudioSourceManager.Ins.Play(AudioEnum.BGM2); |
| | | |
| | | energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); |
| | | |
| | | fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); |
| | | bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); |
| | | |
| | | fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); |
| | | bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); |
| | | |
| | | energyPS = transform.Find("Panel/Energy/FireSkillBtn/Effect_UI_JiNengTuBiao/03 (7)").GetComponent<ParticleSystem>(); |
| | | fireEnergyBgImg.color = normalColor; |
| | | |
| | | |
| | | transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); |
| | | transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); |
| | | transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); |
| | | fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); |
| | | skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); |
| | | skillSliderVStartP = skillSliderValueRect.anchoredPosition; |
| | | skillSliderVStartHeight = skillSliderValueRect.sizeDelta; |
| | | |
| | | transform.Find("Panel/Energy").gameObject.SetActive(false); |
| | | transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); |
| | |
| | | GameConfig.EnergyCount = 0; |
| | | GameConfig.SkillLevel = 1; |
| | | |
| | | energyText.text = GameConfig.EnergyCount.ToString(); |
| | | fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); |
| | | bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); |
| | | |
| | | transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 |
| | | |
| | | EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); |
| | | EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); |
| | |
| | | |
| | | energyMax = JsonDataCenter.GetById<battle>(22).value; |
| | | |
| | | transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); |
| | | transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); |
| | | //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); |
| | | //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); |
| | | |
| | | EnergyUp(0); |
| | | } |
| | |
| | | private int energyMax = 0;//能量最大值,目前写死 |
| | | private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); |
| | | private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); |
| | | private Text fireSkillLevelText; |
| | | |
| | | private Text fireSkillLevelText, bombSkillLevelText; |
| | | |
| | | |
| | | /// <summary> |
| | | /// 点击火技能 |
| | |
| | | EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); |
| | | AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); |
| | | ++GameConfig.EndlessPortUseSkillTowerCount; |
| | | } |
| | | } |
| | | |
| | | /// <summary> |
| | | /// 点击释放电击技能 |
| | | /// </summary> |
| | | private void OnClickBombSkillBtn() |
| | | { |
| | | return; |
| | | Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); |
| | | |
| | | if (GameConfig.EnergyCount >= bombSkillCost) |
| | | { |
| | | EnergyUp(-bombSkillCost); |
| | | |
| | | Debug.Log("释放了电技能"); |
| | | } |
| | | } |
| | | |
| | |
| | | { |
| | | GameConfig.EnergyCount = energyMax; |
| | | } |
| | | energyText.text = GameConfig.EnergyCount.ToString(); |
| | | CalculateSkillSliderValue(); |
| | | |
| | | if (GameConfig.EnergyCount >= fireSkillCost) |
| | | { |
| | | //激活特效 |
| | | if (!energyPS.isPlaying) |
| | | if (GameConfig.EnergyCount == energyMax) |
| | | { |
| | | energyPS.Play(); |
| | | fireEnergyBgImg.color = disColor; |
| | | fireEnergyImg.gameObject.SetActive(false); |
| | | |
| | | Debug.Log("能量已满"); |
| | | |
| | | } |
| | | else |
| | | { |
| | | Debug.Log("能量达到一次使用"); |
| | | |
| | | } |
| | | } |
| | | else |
| | | { |
| | | //关闭特效 |
| | | if (energyPS.isPlaying) |
| | | { |
| | | energyPS.Stop(); |
| | | fireEnergyBgImg.color = normalColor; |
| | | fireEnergyImg.gameObject.SetActive(true); |
| | | } |
| | | |
| | | } |
| | | |
| | | // if (GameConfig.EnergyCount >= bombSkillCost) |
| | | // { |
| | | // if (bombEnergyBgImg.color != normalColor) |
| | | // { |
| | | // bombEnergyImg.sprite = energyNormal; |
| | | // bombEnergyBgImg.color = normalColor; |
| | | // } |
| | | // } |
| | | // else |
| | | // { |
| | | // if (bombEnergyBgImg.color != disColor) |
| | | // { |
| | | // bombEnergyImg.sprite = energyDisplay; |
| | | // bombEnergyBgImg.color = disColor; |
| | | // } |
| | | // } |
| | | } |
| | | |
| | | RectTransform skillSliderValueRect; |
| | | Vector2 skillSliderVStartP; |
| | | Vector2 skillSliderVStartHeight; |
| | | |
| | | private void CalculateSkillSliderValue() |
| | | { |
| | | float value = (float)GameConfig.EnergyCount / 200.0f; |
| | | float height = skillSliderVStartHeight.y * value; |
| | | float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; |
| | | skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); |
| | | skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); |
| | | |
| | | } |
| | | |
| | | |
| | | /// <summary> |
| | |
| | | GameConfig.SkillLevel++; |
| | | fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; |
| | | bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; |
| | | Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); |
| | | //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); |
| | | fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; |
| | | bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; |
| | | } |
| | | } |
| | | |