Assets/Scripts/ActionGameFramework/Health/Damager.cs
@@ -57,12 +57,6 @@ public SerializableIAlignmentProvider alignment; /// <summary> /// 塔的属性id /// </summary> /// <value></value> public int TowerAttributeId { get; set; } /// <summary> /// Gets the alignment of the damager /// </summary> public IAlignmentProvider alignmentProvider @@ -117,12 +111,11 @@ /// </summary> public float finalDamage { get { get { float fd = damage * damageMulti; damageMulti = 1.0f; return fd + inSceneUpGradeDamage; return fd + inSceneUpGradeDamage; } }