| | |
| | | protected bool isPoison; |
| | | |
| | | /// <summary> |
| | | /// 是否处于减速状态 |
| | | /// </summary> |
| | | protected bool isSlowDown; |
| | | |
| | | /// <summary> |
| | | /// 是否处于冰冻状态 |
| | | /// </summary> |
| | | protected bool isFrost; |
| | | |
| | | /// <summary> |
| | | /// 中毒粒子特效 |
| | | /// </summary> |
| | | public ParticleSystem PoisonParticle; |
| | |
| | | /// </summary> |
| | | public ParticleSystem PoisonEndParticle; |
| | | |
| | | /// <summary> |
| | | /// 减速粒子特效 |
| | | /// </summary> |
| | | public ParticleSystem SlowDownParticle; |
| | | |
| | | /// <summary> |
| | | /// 冰冻特效 |
| | | /// </summary> |
| | | public ParticleSystem FrostParticle; |
| | | |
| | | /// <summary> |
| | | /// 被火技能攻击特效 |
| | | /// </summary> |
| | | public ParticleSystem FireSkillParticle; |
| | | |
| | | protected Color mMatColor; |
| | | |
| | | /// <summary> |