weixudong
2020-11-19 69e0fea6c92fd4e153d45e5f26ef89baecf0405a
Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -762,7 +762,7 @@
        for (int ti = listAg.Count - 1; ti >= 0; ti--)
        {
            Agent eag = listAg[ti];
            if (eag.isDead) continue;
            if (eag.AgentType == SpawnAgentType.BubbleBomb)
@@ -787,6 +787,8 @@
                        EndlessGameUI.instance.generateBloodText(fpos, damage, false, false);
                }
                eag.PlayFireSkillHit();
                if (eag.isDead)
                    ++deathCount;
            }