Assets/Scripts/TowerDefense/Level/EndlessBuff/CritDamageAdd.cs
@@ -11,11 +11,10 @@ /// 根据宝石id获得暴击增加的伤害比率(千分比) /// </summary> /// <param name="gemId"></param> /// <param name="preDamage"></param> /// <returns></returns> public float GetCritDamageRate(int gemId, float preDamage = 0) public float GetCritDamageRate(int gemId) { float ret = preDamage; float ret = 0; for (int i = 0; i < BuffList.Count; ++i) {