Assets/Scripts/TowerDefense/UI/BulletUICtl.cs
@@ -11,11 +11,11 @@ public int maxBulletNum; /// <summary> /// 当前的子弹数目. /// 当前的子弹数目 /// </summary> protected int curBulletNum; private int critNum = 3; private int critNum = 1; /// <summary> /// 默认的暴击子弹数量