| | |
| | | /// <param name="val"></param> |
| | | public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false) |
| | | { |
| | | if (Mathf.FloorToInt(val) == 0) return; |
| | | |
| | | Vector3 spos = m_Camera.WorldToScreenPoint(wpos); |
| | | TextMoveDoTween tm; |
| | | if (crit) |
| | |
| | | base.Awake(); |
| | | |
| | | randomTowerBtn = transform.Find("BottomCanvas/Panel/TowerBuyBtn").GetComponent<Button>(); |
| | | DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); |
| | | //DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); |
| | | |
| | | state = State.Normal; |
| | | m_Camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); |