weixudong
2020-11-19 69e0fea6c92fd4e153d45e5f26ef89baecf0405a
Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs
@@ -1478,8 +1478,6 @@
                    PlayUpgradeEffect(createdTower);
            }
            PlayAppearEffect(createdTower.transform.position);
            // 处理成长骰子,复制骰子等等功能.
            if (lvl == 0)
            {
@@ -1685,6 +1683,8 @@
        /// <param name="val"></param>
        public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false)
        {
            if (Mathf.FloorToInt(val) == 0) return;
            Vector3 spos = m_Camera.WorldToScreenPoint(wpos);
            TextMoveDoTween tm;
            if (crit)