chenxin
2020-12-25 6baa5a654138a2e0a9871adaef311a74e132dd6e
Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
@@ -30,8 +30,7 @@
        public Text DoubleHitText;
        public Image OneTimeKillObj;
        private bool isShowing;
        public DoubleHitImg OneTimeKillObj;
        public Text OneTimeKillText;
@@ -67,7 +66,6 @@
        // Start is called before the first frame update
        private void Start()
        {
            isShowing = false;
            Init();
            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
            EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessOneHit, OnHit);
@@ -84,17 +82,7 @@
            if (count >= 10)
            {
                AddScore(0);
                ShowOneTimeKill(10, 500);
            }
            else if (count >= 8)
            {
                AddScore(0);
                ShowOneTimeKill(8, 200);
            }
            else if (count >= 5)
            {
                AddScore(0);
                ShowOneTimeKill(5, 100);
                ShowOneTimeKill();
            }
        }
@@ -118,6 +106,7 @@
                else
                    remainTime -= Time.deltaTime;
            }
        }
        /// <summary>
@@ -180,28 +169,11 @@
        /// 显示一次性击杀飘字
        /// </summary>
        /// <param name="count"></param>
        /// <param name="score"></param>
        private void ShowOneTimeKill(int count, int score)
        private void ShowOneTimeKill()
        {
            if (!isShowing)
            {
                isShowing = true;
                Image obj = Instantiate(OneTimeKillObj);
                obj.transform.SetParent(GameObject.Find("Panel").transform, false);
                obj.sprite = Resources.Load<Sprite>($"UI/DoubleHit/hit_{count}");
                StartCoroutine(KillImage(obj.gameObject));
            }
            //Destroy(obj.gameObject, 2.05f);
            OneTimeKillObj.SetkillCount();
        }
        IEnumerator KillImage(GameObject obj)
        {
            yield return new WaitForSeconds(2.05f);
            Destroy(obj);
            isShowing = false;
        }
        /// <summary>
        /// 飘连击奖励分数