chenxin
2020-12-25 6baa5a654138a2e0a9871adaef311a74e132dd6e
Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -15,7 +15,7 @@
/// </summary>
public class EndlessUIStart : Singleton<EndlessUIStart>
{
    public TextMeshProUGUI countDownTextNew = null;
    //public TextMeshProUGUI countDownTextNew = null;
    public TextMeshProUGUI timeTextNew = null;
@@ -62,16 +62,23 @@
    protected override void Awake()
    {
        base.Awake();
        if (Application.platform == RuntimePlatform.WindowsEditor ||
         Application.platform == RuntimePlatform.WindowsPlayer)
        {
            GameConfig.useSDK = false;
            GameConfig.OpenDebug = true;
            GMBtn.SetActive(true);
        }
        else
        {
            GMBtn.SetActive(false);
        }
        //这里为了方便直接使用Endless2D
        GameObject root = GameObject.Find("ManagerRoot");
        if (root == null)
        {
            if (Application.platform == RuntimePlatform.WindowsEditor ||
           Application.platform == RuntimePlatform.WindowsPlayer)
            {
                GameConfig.useSDK = false;
            }
            root = new GameObject("ManagerRoot");
@@ -158,7 +165,7 @@
        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
        GMBtn.SetActive(false);
        GameConfig.EnergyCount = 0;
        GameConfig.SkillLevel = 1;
@@ -191,13 +198,43 @@
            GameConfig.CanDragTower = false;
            Pause();
            HideUIMask();
            countDownTextNew.text = "";
            countDownTextNew.gameObject.SetActive(false);
            //countDownTextNew.text = "";
            //countDownTextNew.gameObject.SetActive(false);
            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
            guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
            AddGuideEvent();
        }
        else
        {
            //开始倒计时
            StartCoroutine(StartCountDown());
        }
    }
    public GameObject countDownPS;
    IEnumerator StartCountDown()
    {
        countDownPS.SetActive(true);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        //MMVibrationManager.Haptic(HapticTypes.MediumImpact);
        yield return new WaitForSeconds(1.0f);
        HideUIMask();
        //countDownTextNew.text = "";
        countDownPS.SetActive(false);
        bGameStart = true;
        // 开始关卡
        EndlessLevelManager.instance.StartLevel();
        timeTextNew.gameObject.SetActive(true);
        JsonDataReadDone();
        // 开始播放背景音乐.
        if (bgMusic != null)
            bgMusic.Play();
    }
    public void GameOver()
@@ -621,7 +658,7 @@
            fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
            bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
            fireSkillLevelText.text = GameConfig.SkillLevel + "级";
        }
    }
@@ -672,75 +709,7 @@
            timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
        }
        if (!GameConfig.IsNewbie)
        {
            if (!bFirstLoaded && !bGameStart)
            {
                bFirstLoaded = true;
                secToDo = 4;
            }
            if (bFirstLoaded && !bGameStart)
            {
                secToDo -= Time.deltaTime;
                countDownTextNew.gameObject.SetActive(true);
                if (secToDo >= 3)
                {
                    countDownTextNew.text = "3";
                    if (!bVibrate[3])
                    {
                        bVibrate[3] = true;
                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
                    }
                }
                else if (secToDo >= 2)
                {
                    countDownTextNew.text = "2";
                    if (!bVibrate[2])
                    {
                        bVibrate[2] = true;
                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
                    }
                }
                else if (secToDo >= 1)
                {
                    countDownTextNew.text = "1";
                    if (!bVibrate[1])
                    {
                        bVibrate[1] = true;
                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                    }
                }
                else if (secToDo < 1)
                {
                    countDownTextNew.text = "GO!";
                    if (!bVibrate[0])
                    {
                        bVibrate[0] = true;
                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
                    }
                }
                // 开启游戏,且隐藏中间的数字.
                if (secToDo <= 0)
                {
                    HideUIMask();
                    countDownTextNew.text = "";
                    countDownTextNew.gameObject.SetActive(false);
                    bGameStart = true;
                    // 开始关卡
                    EndlessLevelManager.instance.StartLevel();
                    timeTextNew.gameObject.SetActive(true);
                    JsonDataReadDone();
                    // 开始播放背景音乐.
                    if (bgMusic != null)
                        bgMusic.Play();
                }
            }
        }
        else
        if (GameConfig.IsNewbie)
        {
            // 新手走的流程
            if (!bFirstLoaded && !bGameStart)
@@ -758,5 +727,6 @@
                    bgMusic.Play();
            }
        }
    }
}