wangguan
2020-12-02 6bc45c691891dac88bece3483fb6f3cf2d7a00a4
Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -299,13 +299,13 @@
            {
                Vector3 backPos = this.transform.position;
                this.TakeDamage(poisonHurt, this.transform.position, null, poisonAttid);
                if ((poisonHurt > 0) && (!opponentAgent))
                {
                    if (GameUI.instanceExists)
                        GameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
                    else if (EndlessGameUI.instanceExists)
                        EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
                }
                // if ((poisonHurt > 0) && (!opponentAgent))
                // {
                //     if (GameUI.instanceExists)
                //         GameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
                //     else if (EndlessGameUI.instanceExists)
                //         EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
                // }
                if (poisonHurt > 0)
                    timeToPoisonHurt = 1.0f;