Assets/Scripts/TowerDefense/UI/FreezeBreath.cs
@@ -112,7 +112,7 @@ { agent.addSpeedSlowRate(0.15f); agent.PlayOnHitImmediately(); EndlessGameUI.instance.generateBloodText(agent.position, damage); EndlessGameUI.instance.FloatSlowDownWord(agent.position); agent.TakeDamage(damage, agent.position, alignmentProvider); if (agent.isDead)