wangguan
2020-11-11 6f32c1848f141eb7c4b2fe32875b2dfde5f5226c
Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -155,13 +155,16 @@
            // River: 为了开始拖动后可以直接显示GhostTower
            m_GameUI.TryMoveGhost(pointer, false);
            this.isInDragState = true;
            AudioSourceManager.Ins.Play(AudioEnum.DragTower);
            m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
            if (m_GameUI.HasTower)
            {
                Debug.Log("什么时候拖拽的");
                this.isInDragState = true;
                AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
            currentTimeScale = Time.timeScale;
            Time.timeScale = 0.5f;
                currentTimeScale = Time.timeScale;
                Time.timeScale = 0.5f;
            }
        }
        protected override void OnDrag(PointerActionInfo pointer)