Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -155,13 +155,16 @@ // River: 为了开始拖动后可以直接显示GhostTower m_GameUI.TryMoveGhost(pointer, false); if (m_GameUI.HasTower) { Debug.Log("什么时候拖拽的"); this.isInDragState = true; AudioSourceManager.Ins.Play(AudioEnum.DragTower); m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置 currentTimeScale = Time.timeScale; Time.timeScale = 0.5f; } } protected override void OnDrag(PointerActionInfo pointer)