Assets/Scripts/TowerDefense/UI/EndlessBuffSelect.cs
@@ -50,8 +50,12 @@ { IconList[i].Reset(); } AudioSourceManager.Ins?.Play(AudioEnum.BuffAppear); } private void OnDisable() { if (effectObj != null) @@ -108,6 +112,8 @@ int index = SelectedIndex; AudioSourceManager.Ins.Play(AudioEnum.UI); HideBuffUI(); if (BuffSelectCompleted != null)