wangguan
2020-10-31 70afcbf80073b1a30480543b8e485a88339c7b98
Assets/Scripts/TowerDefense/Towers/Tower.cs
@@ -221,9 +221,9 @@
                if (value)
                {
                    if (opponentSide)
                        currentTowerLevel.SetTowerMonsterMat(materialMonsterOppo);
                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitOppo);
                    else
                        currentTowerLevel.SetTowerMonsterMat(materialMonsterSelf);
                        currentTowerLevel.SetTowerMonsterMat(materialTowerWaitSelf);
                    // 处理Tower
                    this.setTowerState(false);